Youth Oriented Virtual Worlds
Virtual Worlds are a popular activity for adults, they are able to provide socialising opportunities along with something to pass the time, but the sad news is, this popular hobby is now even more famous and still growing amongst the youth age groups, starting from as young as 7. The main focus of this essay is to discuss the argument that, “Virtual worlds designed for youth ages, are a safe alternative to adult virtual worlds.” In this essay I will cover both sides of this argument, focusing on the side which I believe is the truth.
Adult virtual worlds have created questions about their safety in regards to the youth having access to them. Many issues have been raised about what can easily happen in these types of worlds, mainly with the popular world, Second Life. These virtual worlds are considered an online haven for predators. In 2007, television show Four Corners aired a story about Second Life which questions the security of the virtual world. It discusses how nearly everything which can happen in real life, including sex and rape, can also happen in the virtual world. This is only the beginning of the issues that can arise; children are also able to visit sexually explicit places in these worlds where they can witness nudity and virtual sex. When a user of such a site signs up to join the online social network, they create an avatar, these avatars can be created as both adults and children. This makes it easy for children to go into the world as an adult character, which can lead to them networking with the wrong crowd, this creation of avatars also allow adults to look like children, which is dangerous when paedophiles use the virtual worlds as it allows them to live out their fantasies in a virtual reality. The reason why it is easy for children to gain access into worlds such as Second Life is because there is no age verification. A U.S Representative, Mark Kirk, is currently trying to go the Federal Trade Commission (FTC) about protecting children from using these types of sites. Kirk makes the point that the sites claim to have an age requirement of 13 years, however in the registration progress there are no types of age verifications. (Oleck: 2008) It is clear that virtual worlds are not a safe place for children to be in, raising the question about whether virtual worlds designed specifically for teenagers and children are a safe alternative.
My argument agrees with the statement that virtual worlds designed for children and teens are a safe alternative to adult virtual worlds, however I strongly believe that it depends on the choice of the world. According to a 2008 study by Virtual Worlds Management, there are over 100 youth oriented virtual worlds, with the most popular youth virtual worlds being for “Tweens”, those aged 8-12. This leaves many options when it comes to choosing the safest virtual world to use. A well known virtual world designed for the tween and teen age group is Teen Second Life. In my opinion, I believe that this is a deceiving world. The most deceiving part of the world is its name. By putting “Teen” at the front of the title, it is deemed a world that is for teens only. However it is still possible for anyone to sign up to use this world and it is impossible to know who you are networking with once in the world. As a part of my research, I read the parents section on the Teen Second Life website out of interest to see how they reassure parents of their children’s safety. The ways that they ensure that teens can be kept safe is by encouraging parents to experience the world with their children, through activities such as a virtual tour. The other way of reassuring the parents is by telling them that, during open hours, the virtual world is staffed to ensure that there is no evident inappropriate behaviour. This research made it clear that not all youth oriented virtual worlds are what they are made to be. I believe that it is necessary for parents to properly research and choose a virtual world which has more convincing arguments which prove that they are a safe place.
There are over one hundred youth oriented virtual worlds and in amongst these there are many that are organised with their main goal for creating a safe and enjoyable place for youth. Virtual worlds which are designed for the sole purpose of socialising are the ones which are not necessarily safe. They have no main goal. Mokitown is a world created for the tween target audience. It is a world which allows for social networking, however at the same time, has the purpose of teaching road safety. (Virtual Worlds Review: 2001)
Worlds created for youth are a safe alternative to adult words in the sense that they allow the users to be kept away from, with it being impossible for there to be any nudity or sexual references however there is still an unsafe aspect to these worlds. An issue that arises with youth oriented worlds is their focus on marketing and advertising to children. There are virtual worlds which are teamed up with particular companies as a way of marketing, for example worlds teaming up with music or clothing companies as a way of advertising their products. This is an avenue which I believe youth using these sites are not yet protected from.
It is good to know that children’s’ safety in virtual worlds are being greater researched. A conference will be held on Thursday the 22nd of May 2008 in the UK which will address all issues and then find solutions. (Children in Virtual Worlds)
In conclusion, these youth oriented virtual worlds are a safe alternative to adult virtual worlds as they protect the youth from sexual dangers in the world. This is only the case with some virtual worlds, there are still many that have no proof that they are able to completely protect the youth. It is the parents’ responsibility to ensure the complete safety of their children by choosing or having a big part in the choice of virtual world. There are still many ways that the worlds are unsafe, in regards to issues such as a hidden agenda to advertise to the youth.
References:
Books:
Baird, R.M., Ramsower, R., Rosenbaum, S.E. (ed) (2000) Cyberethics: Social and Moral Issues of the Contemporary Age Prometheus Books
Morgan, K., Brebbia, C.A., Sanchez, J., Voiskounsky, A. (ed) (2004) Human Perspectives in the Internet Society: Culture, Psychology and Gender WIT PRESS
Journal Articles:
Farrell, J (2007) "Perverts Use Virtual Worlds For Fantasies" Sky News
Glazowski, P (2007) "Virtual World Boom: While Second Life Lags, The Kid-Safe Variety Win Big" Profy
Halperin, A (2006) "A Virtual World Targets Teens" Business Week
Nelson, M.G (2007) "Virtual World’s Aren’t Just For Reaching Adults Anymore" The ClickZ Network
Oleck, J (2008) "Lawmaker Targets Second Life as Unsafe for Kids" School Library Journal
Websites:
“BBC Launches Children’s Virtual World” http://www.virtualworldsnews.com/ (accessed 17 May 2008)
“Children in Virtual Worlds” http://www.childreninvirtualworlds.org.uk/ (accessed 17 May 2008)
“Information For Parents” http://teen.secondlife.com/ (accessed 17 May 2008)
“Mokitown” http://www.virtualworldsreview.com/ (accessed 17 May 2008)
Television:
Fullerton, Ticky (Reporter) (2007) You Only Live Twice, Four Corners (TV)